Toshiba wrote:@ Tyranick : I'd be really interested to know your config. Most people using CL2 have higher end computer. Don't assume too fast. People with low end comps stay with vanilla C2. Everyone has framerate issues so far, even Wolverine with a 2.9Ghz P4 Quad Core + 4GB RAM + 8800GTX. Same for TTR with a similar config. As we said, there's a limit in the engine. You probably didn't play enough with it yet.
And man... C2 has almost ten years... what do you expect it to be like ? Some new modulable game like HL2 or such ?
Carma2 has been made with 3dsMax 2 and Visual C++ 5 or older. There's no source or anything, just some very old tools we have to struggle with in order to create something. So don't even think about modding the physic and graphic engine, all we can do is boost and adjust. But yeah the new physics regulate gravity correctly but also damage, shocks, speed/acceleration, etc ; but every car must be edited separately in order to work correctly. That's a lot of work.
About improving the graphic engine, we tought about adding an OpenGL layer (much like Wolv is doing with C2Online) which would add some GFX, but it's in fact useless as it would slow down the game even more and wouldn't do it right as the original engine is really too primitive ; parts must be rewritten before trying to go further.
However.... what we could someday try to do is extend some memory related values, like the model storage area, amount of available tracks, max amount of textures, max amount of opponents, etc. But we'd first need to see where those values are stored in memory before changing them via a little program or script. I guess Wolv could help for such things, but I'd rather not bother him until he's done with C2O :P
Two ways to change draw distance :
-edit data\OPTIONS.txt and change the Yon value (not Yon factor !), 35 is the original value if I remember well, 75 the value in CL2, you can put 1000 if you want... Then load the Hard Truck Apocalypse track with 10 opponents :P
-Type the LAPMYLOVEPUMP cheat ingame, press F4 to enter the OPTIONS MODE and adjust with F6 / SHIFT+F6.
Speedometer is MPH.
Exaclty my config, thats why. it doesnt matter if you have a quad core, 4 gigs of ram, a 8800gtx, its all to do with how your hardware and software work together, ok my specs.
AMD Athlon(tm) 64 Processor 3500+ w/2.21 GHz Performance Rated at 3.50 GHz
1.5 gigs of ram
Xp pro SP2
NVIDIA GeForce 7600 GS w/512 mb ram
dx9.0c
Doesnt look uber, doesnt look crap. i've had my comp for just over 7 months, altough not dual core, jesus it handles anything well, so far ive found no game unplayable, so far any game ive played has consistantly stayed well over 30fps MIN (most ive ever had is 280 in GMOD10/SMOD max specs, until valve updated an introduced an overclock supresser.) but for some reason CL2 seems to be capped at 60, same for C2 (only because it goes no higher or lower) and i dont know how to remove it lol. Just by the way mine is set up...
And i have tried this extensively, only crashes have been certain cars when they crumple, and trying to put more than 30 oppenents in. haha fun! As for lag? None ever... honestly, only once but i did kinda have my AV going on full blast in the background lol.
And dude...you misunderstood me, i know C2 is 10 years old, and i know its not like HL2 (sex
). Im aware if its production fabrics and capability (such to your knowledge i apologise i should of said)
I was simply asking what the physics engine mod your adding contained...i wasnt asking how to do it my self...
I basically was trying to dig into this mod and see what was happening with it, and now (abit to late lol) have found that it is indeed mostly cosmetic, hell being fair it is, it looks great dont get me wrong, just at one point i thought it as an over haul, i was wrong sorry.
I was just merely saying...if this was re-written on a new engine, source/havoc/CC2/UT3 or whatever, it would be a hell of alot easier, sure more work but LUA is your freind lol.
But alas you have cleared it up, there's only so much we can do with this engine, I admit i forgot how old it was, but still, no need to be so stern to me lol.
And thankyou, i shall accept your challenge for the hard truck apocalyse thing, and report back with results xD.
Speedo is mph?! jesus christ...just odd how some things that weigh 30 tonnes can go over 300 lol.
Ok well thanks for the info, we got there 