Topic: Carma2 to GTA-SA project

Thought you guys might find this interesting

After doing my final exams, and work work work, i finally found some time to work on this.

It is coming along nicely. Took a long time to find a way to convert it, but i'm nearing completion.  Right now, i've converted only the map parts, no tippables or movables yet. (they aren't really that exciting in SA anyway... gnnn) The lighting is rather cheap, but acceptable. And as allway, a couple of bugs need fixing.

As soon as it's done, i'll add a download link. For now, enjoy the screens smile

http://img257.imageshack.us/img257/8452/gtasa2007070914043222kf5.th.jpg

http://img223.imageshack.us/img223/3628/gtasa2007070914064480kx8.th.jpg

http://img517.imageshack.us/img517/4140/gtasa2007070914093132yc7.th.jpg

http://img262.imageshack.us/img262/5093/gtasa2007070914041272hw7.th.jpg

Re: Carma2 to GTA-SA project

Looking good ! cool

For the tippables, you shouldn't hesitate to use the ones from SA ; the trees from C2 are horrid, but at least you have their position.

Isn't the track a bit too big ? Looking at the pic with CJ on the moto, the road seems too large.

Good work so far, keep it up :]

Re: Carma2 to GTA-SA project

Nope, i've done the scaling by refering to a car model, and it's pretty acurate. when you look at the hight of the first floor of the buildings, you can see it's fine the way it is big_smile

and, yes, i was planning on taking the ones from SA. I'm just trying the lanterpost and trafficlights, since they are more carma-like, but the trees... you're absolutely right. gnnn

Re: Carma2 to GTA-SA project

LOL very funny :tup:

Re: Carma2 to GTA-SA project

Wow, that looks great. Scale looks good to me. Can't wait to see what it looks like with peds and traffic in it.

Re: Carma2 to GTA-SA project

As i already told you by MP, it's kinda ironic that someone is doing EXACTLY the opposite of what i am doing (porting GTA tracks to carma2), but now that i see the screenshots, it's in fact a great idea!

That is amazing, i honestly still don't know how the heck you managed to port the c2 models into 3dsmax and GTA SA, (even tough i know how to port stuff from 3dsmax to gta sa).

Can't wait for the download link to try it smile Continue the good work!

(if possible try porting a few cars, or is it too difficult ?)

Re: Carma2 to GTA-SA project

Cesm23 wrote:

(if possible try porting a few cars, or is it too difficult ?)

Especially some of mines i like to contribute? (although i think they need fixing up !d'oh! gnnn

Re: Carma2 to GTA-SA project

Well, yes that would be a good idea too, but some of the c2 classic cars would be good too smile

Re: Carma2 to GTA-SA project

Well the porting from carmageddon 2 to max is done by Toshiba ( hail ) Couldn't have done it without him.

I was thinking the same, porting some origninal cars from c2. But i thought i'd take it one step at a time, and finish the track first.

If you guys like to contribute cars it would be more of a mod-thing. And that's a whole other story. Not a bad story to me, i'd like that, but i have to think about it.

Right now i'm working on the ped and car paths witch is complicated, but the rest is done! cool

Re: Carma2 to GTA-SA project

LOL

http://img267.imageshack.us/img267/6523/gtasavscarma2bd3.th.jpg

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Re: Carma2 to GTA-SA project

LOL

But if you are going to use c2 cars at least take remakes :funnyteeth: as c2 default cars are like 500 polys lol.

Re: Carma2 to GTA-SA project

Hi Harmalarm,

Your project is getting exciting, I'll convert all the other maps to MAX for you (take this as a reply to your PM btw) as soon as I can get enough free time.

I think it's possible to connect all the tracks together but it needs a lot of work in MAX though.
...or good ideas.

That last comparative pic is very cool heh~

Oh and BTW for you guys who maybe didn't notice : you can change your title ('member' by default) via the Profile tab.

Re: Carma2 to GTA-SA project

Awesome! You just made me very happy! big_smile

About connecting the tracks, i was more thinking of placing them next to eachother, as islands. And i have to think of a way to 'close' them, since most of the tracks have high wall's as map boundry's. And these single faced high walls are pritty ugly seen from the back. Since San Andreas doesn't need these boundry's I think i'll have to turn them into mountain's or something...

anyway, i'm looking forward on working on the tracks. Thanx!

oh, and my MAX knowledge has heavilly improved... big_smile

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Re: Carma2 to GTA-SA project

Good your max knowledge grew :tup:

Lol every C2 map in GTA...i would love to see Bleak City too though smile

Hey i got that same Micro Machines ambulance i think!

Re: Carma2 to GTA-SA project

No seriously! I have a lot of those micro machines... used to collect them. I have more over 150 i believe... smile

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Re: Carma2 to GTA-SA project

I got quite a bunch too smile was also a collector, hey what's your age? 23?

Re: Carma2 to GTA-SA project

[q]Lol every C2 map in GTA...i would love to see Bleak City too though[/q]

Very good idea ttr smile C1 and SP maps would be good too!

Re: Carma2 to GTA-SA project

Allmost, I'm 22 years old. cool

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Re: Carma2 to GTA-SA project

<< Look! lol! (btw i just turned 24)

Re: Carma2 to GTA-SA project

Haha... mine actually came from this website, but i have the red version. :p

Micro Machines museum

Re: Carma2 to GTA-SA project

Thats a very neat idea!
Speaking of joining maps, the Bleak City parts can be connected into one. Its been done before and available for C2.
I wounder how you will join the C2 maps? I know theres the freeway in Beaver city and some of the maps have tunnels, such as the train tunnel in Beaver Forest.

And I laughed out loud when I seen your twos avatars! smile

I just thought of something - Bleak City and Beaver City both have part of a freeway, I wounder if they could be connected? :uh:

Last edited by SHOTGUN (14-07-2007 16:44:57)

Re: Carma2 to GTA-SA project

well the nuclear silo can be attached to the desert map quite easilly i guess, others are more island-like.

I know beaver city has one point where a highway is easilly connected, and the airport and ski-track can be connected that way. And most maps contain water-edges, so i could allways use the ocean as a connection. ( but that would be rather lame)

i dont know, i'll think of it while working on them i guess... gnnn

Re: Carma2 to GTA-SA project

I don't think it would hurt much, maybe it would even make it a little better, but remove some of the water/ocean facing edges and create mostly a huge land mass (unlike gta and c2). Water is cool but not that much of it  LOL  Maybe get creative and add some land in between the pieces of maps to fill it in a little? Pretty much add land where you would have the water between the pieces.

Re: Carma2 to GTA-SA project

A breakthrough today! i finally found a way to create descent paths... Cars driving around the city on the highway, and in town... ped paths still need to be done though... smile

here's a little eye candy... I think the trees and grass really make the map come to life!

http://img514.imageshack.us/img514/3962/gtasa2007071616342372ar3.th.jpg

http://img253.imageshack.us/img253/7187/gtasa2007071616414117oj8.th.jpg

i'll release a beta version in the next few days. It will contain the beaver city map, and nothing extra yet, since I didn't discover the power of scripting yet... gnnn

Last edited by Harmalarm (16-07-2007 18:30:06)

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Re: Carma2 to GTA-SA project

Oh lol very cool!