Topic: Carma-Life² Release

It's here damnit ! :kami:
ftp://downloads.toshiba-3.com/kvefugrn/Toshiba/RR2000/R8/CL2_WIP/cl2release.gif

The pack weighs ~40MB and is ~140MB extracted.
It takes a loooooooong time to extract (UHARC ALZ3 compression FTW!).
It's not a patch to apply on C2, it's a new installation.

DO READ THE DOCUMENTATION PLEASE, located in the misc folder~
at least if you're not familiar with Carmageddon 2 :]

Thanks to AdR, Coffeycup, Econobrick and TTR for their contribution~ :tup:

ah... and it's NOT the final release ofcourse. It's just like a redesign/FX pack.

-DOWNLOAD-

-Alternative Download : RAR format-

Re: Carma-Life² Release

If you keep it at this rate of quality, then it'll be the best TC with the most out of the engine. Even the menu commands are placed differently!?? Very cool.

Re: Carma-Life² Release

Yeah, really nice. I like the addition of Carstockalypse ans Mapstockalypse and the included GlideWrapper a nice complete package.

Really nice

Re: Carma-Life² Release

I was hoping it would magically trick my carmageddon 2 into working..

but no..  Its still beyond dead.
I'm sure it rocks though....

Re: Carma-Life² Release

Even if you try anything the readme says Fest?

Re: Carma-Life² Release

oow yeah baby!!! gonna give it a go right away! been really looking forward 2 this!

the instalation time suits it quite wel btw.. brings back the good C1 pentium100 memories... big_smile

Last edited by Synetearis (23-05-2007 14:10:14)

Re: Carma-Life² Release

heh, I just had a blast big_smile

Re: Carma-Life² Release

Hot Damn!!! I wanna give this one a try bunny I damn my job to hell for being here right now..

Re: Carma-Life² Release

only track that seens 2 work here is the Armourgeddon track, on the rest it give the error that it cant open the races file...

mhmm now it doesnt work on any track anymore....

error cant open races file.. aah wut do I need 2 do?

Last edited by Synetearis (23-05-2007 16:57:29)

Re: Carma-Life² Release

@ Syne : Now this is quite unexpected !
So you were able to play the races at the first launch and not now anymore ?
Can you copy the exact error message here please ?
Have you already encountered this error with vanilla C2 ?
Have you tried to install another track in CL2 and see if the same happens ?
Are you using Glide or D3D btw ?

@ AcidTrip : Don't worry ! Install it at work, it's a totally related program ! Efficiency at work improvements garanteed !

@ Festae : :mleh: And I guess you've already tried every possible solution to make C2 work...
Anyway you can still post the error message and develop the problem in the C2 forum if you want.

Re: Carma-Life² Release

@ toshiba, I am using glide, ne-ways just now it worked again no problems at all.. I didnt do anything though, guess it just carma.. if I get the error once more, I'll make a piccy.

EDIT

aah here it is:

http://img.photobucket.com/albums/v232/Synetearis/carmaerror.jpg


ne-ways, hats of 2 ya wink  havent had this much fun with carma in a looooong while cool

Last edited by Synetearis (23-05-2007 17:57:33)

Re: Carma-Life² Release

I'm at home and installed it, tried it and GOD DAMN man... it was just Great !!!!!! The only shame was the glide didn't work, Fatal error (BRender error detected: Failure: Could not reference image glide2x).. tough it might be because of this laptop cool and a few stuff that weren't solid like a lightpole.

Re: Carma-Life² Release

I know wut the problem of my error is, I have 2 play with a clean restart, problem fixed smile

Re: Carma-Life² Release

And there are grafical errors.. pictures missing here and there but I think thats still because of this laptop gnnn but I like it, I like it a lot smile

Last edited by AcidTrip (24-05-2007 00:43:02)

Re: Carma-Life² Release

OMG!!! It's damn slow on FX6200! I should try it on FX6600GT and if on that videocard it's so slowly too then I am lost...

Re: Carma-Life² Release

Tosh, can you tell what are the requirements for this CL2? 'Cause I ran it in e-cafe five times - once on PC with MX440, once - GeForce FX5700, once - FX6200, once - FX6600GT and once FX8600GTS. And this game is still slow! When I remove the car complexity at all it becomes a little more normal but when I make a turn and new graphics come on screen it becomes slower again and again and again... Besides some cars just disappear from the screen and I feel like I drive pure air.
I really like how the game looks like but it's unplayable. On FX8600GTS I play NFS Carbon with all graphics on MAXIMUM and it works perfect. CL2 doesn't. The feeling is like you are trying to play NFS 5 on Voodoo 2 card...

Re: Carma-Life² Release

Do you actually play with the glidewrapper ?
Have you read the instructions etc ?

My comp is a P4 3.2GHz with a 6800GT, a lowend comp for nowadays standards, and it runs just fine in 1280*1024 with a 75 value for the YON. And it also runs fine on less powerful computers.

@ AcidTrip : You know, I'm even thinking about removing the D3D part of C2 as there's more and more stuff made for the Glide version :mleh:
But tell me are you using Zeckensack's or dgVoodoo ? Have you tried to reinstall the one you're using ?

I know about the non solid noncars, it's weird... They sometime work and sometime don't.
Also, I forgot the replace the Phillip Island entry by Armourgedon in Group 2 - 10, that's why it crashes~
Etc.

Re: Carma-Life² Release

Toshiba wrote:

Do you actually play with the glidewrapper ?
Have you read the instructions etc ?

My comp is a P4 3.2GHz with a 6800GT, a lowend comp for nowadays standards, and it runs just fine in 1280*1024 with a 75 value for the YON. And it also runs fine on less powerful computers.

@ AcidTrip : You know, I'm even thinking about removing the D3D part of C2 as there's more and more stuff made for the Glide version :mleh:
But tell me are you using Zeckensack's or dgVoodoo ? Have you tried to reinstall the one you're using ?

I know about the non solid noncars, it's weird... They sometime work and sometime don't.
Also, I forgot the replace the Phillip Island entry by Armourgedon in Group 2 - 10, that's why it crashes~
Etc.

As you know I work and play C2 in e-cafe. I don't have home PC. I don't know why but the glidewrapper can not be installed here anymore without making a bunch of problems in Win XP Home. I will try again but there is no guarantee it will work normal.
And, btw, I have no idea WTH is Zeckensack's dgVoodoo.

Re: Carma-Life² Release

Dude...


Zeckensack's and dgVoodoo ARE the glidewrappers.

Re: Carma-Life² Release

I found way to install the Glider without any troubles but I had to delete one file from C:\Windows\system32 to make it work properly. My friend told me that and it really worked. With the glider the game is more than perfect. The only "problem" is that I don't remember what should be in the *.C2T file because some maps don' have such one and I must create it manually. Can you send me in a PM what should be the text in that file, please?

Re: Carma-Life² Release

Just open RACES.TXT and edit it manually, it's even simpler than creating a C2T file.
You'll quickly see what you've to change in order to add a track in the game.

You can have a look at this CWA thread also :
http://www.cwaboard.com/ubbthreads/show … #Post74867

Re: Carma-Life² Release

Out of Gratitude for a great Self-standing mod like this, I just had to register and send some Front bumper of Love to the people responsible for this Carnage.
Works even better then the original game while adding custom tracks.
T' bad MP won't work in this MOD though.

Great work on the visual enhanchements. Made a Custom CD in the same case as Carma2, it's that fresh. smile
As you already know, Direct 3D has problems with High Res Textures. But it works with Glide.
Even found the track Phillip Island somewhere and it works OK. Forgot where it was. And can't find it again, but it's out there someplace for those who need it.
Looking forward to the City17 and Industrial District like anyone else. Are we all on a Mission to find Gordon Freeman as our front decal?

Just one Questions off-topic, when I save a pedestrian skin changed in Photoshop, what compression and pixel order works best for Carma-Life 2 and Carmageddon 2?
That's about all. Now Back to Fragging.

Re: Carma-Life² Release

Hello~

Thanks for your comment, and looks like you're anticipating my next move about this project by making a custom cd : the final version will be an ISO cool

I'm really thinking about removing D3D now and embed the glidewrapper with the launcher.
You can download Phillip Island at my download page : http://rr2000.toshiba-3.com/R4/
City17 will most probably be the last addition as it will be some kind of huge work...
This is the current track projects order : TechArena, 1920s, Armourgeddon 2, GTA2 Industrial District, City17.

About the texture format :
TIFF Rev-6
IBM PC format
No compression
Strip size : 4K
No preview information

Re: Carma-Life² Release

Hi,

I just installed this mod and WOW what a difference! It feels like a whole new game completely... i'm mainly writing because of a couple of problems i noticed though. I also have the "unable to open races.txt" error... but it seems this only happens if you launch into the menu and hit start straight away. However, if you get into the menu and click on a race or mission explicitly before clicking start, no error occurs.

Also, i am getting random crashes to desktop when pressing ESC during game. The error doesn't describe much, only a memory location. I haven't got a screenshot unfortunately but as soon as it happens again i'll take one if you need it.

As far as performance goes, it's pretty good in 3DFX. I can noticed some small slowdowns now and again, but concidering the quality of this mod - it's probably to be expected. However, this was on my main machine which has a 8800GTX - which makes me wonder why it had any slowdowns at all.

I'll probably have time later to play it through a bit more, so if i notice anything else i'll let you know.

Great work once again,
James.

Re: Carma-Life² Release

Hello Wolv and welcome on Cfe.

You figured the "unable to open races.txt" error right, it's because I've left the Phillip Island entry in the groups 2 to 10 while it's actually not in the package.
About the random crashes, it's a very common problem, I think that everybody has it, even with the normal C2 ; it happens when the engine loads too much data like big tracks and a lot of cars/detailed cars. Personaly I get this crash 2 times out of 3, that's why I made the new launcher not to shut itself when launching the game, it helps spare a bit more time when you launch the game again after a crash.

As for the performance, the main problem comes from the Beelzebub engine, it's too old and can't handle 10k-20k cars correctly. I wonder if it was really a good idea to include General Lee in the beta finally... Anyway I'll probably remove D3D at least. Not sure how I could improve the performance in Glide mode without removing the detailed cars.